


The FFVA has fewer patches, but there is a sound patch out there if you care. If you manually apply bug-fix patches, you can retain some bugs that don't bother you (or you enjoy exploiting). This will correct the color saturation, poor GBA soundcard audio, and various bugs. Personally, the best way to play FFV and FFVI are 'Final Fantasy V Advance' and 'Final Fantasy VI Advance' on Gameboy Advance with fanmade patches applied. Meh.I'm sure you can get an eboot of the PS1 versions on PSPs with custom firmware, but those are just really bad. Overall, the bonuses are pretty minor, and nothing you can't replicate yourself. You can also temper the effect on a ring that doesn't suck. That said, if your main character is knocked out, chances are you've already lost the battle, so it's pretty useless. This ring doesn't list it, but there's a bonus which lowers the time needed to revive your character after being knocked out. In it, we watch Skippie dash around before dropping an accessory. This one's pretty simple, as we simply need to go to Polpota Harbor at any point after finishing Catchin' Lilipeas. Our last bonus comes from having Chocobo Racing data. Of course, you can temper something much better, but until you get the materials and Lucre needed for that, this will suffice. It's pretty decent for when you get it, as AltenaAlloy's a pretty rare prize from quests and it gives a few minor stat bonuses. From what I hear, this is the strongest sword from SaGa Frontier 2. However, once you slay him, this time you get a prize. Took me awhile to beat him, and the fight was rather tedious. He has a lot more health and hits pretty damn hard. With a SaGa Frontier 2 save, the fight is much tougher. So you get a short little cutscene that's a nice little callback to the boss in Niccolo's Business Unsual before fighting Deathbringer 2.
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This is what I've become, but I still want the same thing. This time, instead of the battle immediately starting, you run into these two guys. With a SaGa Frontier 2 save, a bit extra happens. Just something to keep in mind if you end up wanting to do this yourself.Īnyway, remember the Deathbringer 2? You have to visit between slaying Jajara and finishing the Dragon Arc to fight him. So it took me a few tries to learn this, and I just ended up downloading and importing a NA SaGa save that worked just fine. However, there's a problem in that the SaGa Frontier 2 save on that one is actually a European save, which means it doesn't work with this game. Now, there's a save on GameFAQs in the LoM section that has all three saves to unlock these bonuses. This next little bonus requires a SaGa Frontier 2 save. In the end, it's really a matter of preference, as you'll probably ditch both for something much better later on anyway. Of course, you can still obtain a Chocobo later on, just like you can a Rabite. Unlike the Rabite's rather redundant HP Recovery syncho, the Chocobo will instantly recover status effects, which is not too shabby in the early game.
Legend of mana ps1 eboot series#
The only difference is that instead of getting the Mana series mascot, a Rabite, instead you get the FF series mascot, a Chocobo. Other than that, the quest proceeds as normal. Instead of a beast egg, we now have an Aerial egg. I'm sure many people stumbled onto this one on their own without even knowing it was a bonus!Īll this save does is change the first monster you get from the Monster Corral quest. The first bonus is rather minor, and you get it if you have a FF8 save file, which is kinda likely if you were playing this when it came out and are a big enough Square junkie to be playing LoM. Also, the save file should be on the same memory card as your LoM save. Otherwise you won't get the bonus from that save. To get these, you have to load your game, then go to the save screen and highlight the save you want. They're nothing huge, but they're neat enough to show off. So Legend of Mana has some neat little bonuses if you have saves from certain other Square games.
